HomeiOS DevelopmentFinal Grand Central Dispatch tutorial in Swift

Final Grand Central Dispatch tutorial in Swift


Be taught the rules of multi-threading with the GCD framework in Swift. Queues, duties, teams the whole lot you may ever want I promise.

iOS

GCD concurrency tutorial for novices

The Grand Central Dispatch (GCD, or simply Dispatch) framework relies on the underlying thread pool design sample. Because of this there are a set variety of threads spawned by the system – based mostly on some components like CPU cores – they’re all the time accessible ready for duties to be executed concurrently. 🚦

Creating threads on the run is an costly process so GCD organizes duties into particular queues, and afterward the duties ready on these queues are going to be executed on a correct and accessible thread from the pool. This method results in nice efficiency and low execution latency. We will say that the Dispatch framework is a really quick and environment friendly concurrency framework designed for contemporary multicore hardwares and desires.

Concurrency, multi-tasking, CPU cores, parallelism and threads

A processor can run duties made by you programmatically, that is normally known as coding, growing or programming. The code executed by a CPU core is a thread. So your app goes to create a course of that’s made up from threads. 🤓

Previously a processor had one single core, it may solely take care of one process at a time. In a while time-slicing was launched, so CPU’s may execute threads concurrently utilizing context switching. As time handed by processors gained extra horse energy and cores so that they had been able to actual multi-tasking utilizing parallelism. ⏱

These days a CPU is a really highly effective unit, it is able to executing billions of duties (cycles) per second. Due to this excessive availability pace Intel launched a know-how known as hyperthreading. They divided CPU clock cycles between (normally two) processes operating on the similar time, so the variety of accessible threads basically doubled. 📈

As you possibly can see concurrenct execution might be achieved with numerous strategies, however you need not care about that a lot. It is as much as the CPU structure the way it solves concurrency, and it is the working system’s process how a lot thread goes to be spawned for the underlying thread pool. The GCD framework will cover all of the complexity, but it surely’s all the time good to know the essential rules. 👍


Synchronous and asynchronous execution

Every work merchandise might be executed both synchronously or asynchronously.

Have you ever ever heard of blocking and non-blocking code? This is identical situaton right here. With synchronous duties you may block the execution queue, however with async duties your name will immediately return and the queue can proceed the execution of the remaining duties (or work gadgets as Apple calls them). 🚧

Synchronous execution

When a piece merchandise is executed synchronously with the sync technique, this system waits till execution finishes earlier than the tactic name returns.

Your perform is most definitely synchronous if it has a return worth, so func load() -> String goes to most likely block the factor that runs on till the assets is totally loaded and returned again.

Asynchronous execution

When a piece merchandise is executed asynchronously with the async technique, the tactic name returns instantly.

Completion blocks are a superb sing of async strategies, for instance for those who take a look at this technique func load(completion: (String) -> Void) you possibly can see that it has no return sort, however the results of the perform is handed again to the caller afterward via a block.

It is a typical use case, if you must await one thing inside your technique like studying the contents of an enormous file from the disk, you do not wish to block your CPU, simply due to the gradual IO operation. There might be different duties that aren’t IO heavy in any respect (math operations, and so on.) these might be executed whereas the system is studying your file from the bodily exhausting drive. 💾

With dispatch queues you possibly can execute your code synchronously or asynchronously. With syncronous execution the queue waits for the work, with async execution the code returns instantly with out ready for the duty to finish. ⚡️


Dispatch queues

As I discussed earlier than, GCD organizes process into queues, these are identical to the queues on the shopping center. On each dispatch queue, duties can be executed in the identical order as you add them to the queue – FIFO: the primary process within the line can be executed first – however it’s best to notice that the order of completion just isn’t assured. Duties can be accomplished in keeping with the code complexity. So for those who add two duties to the queue, a gradual one first and a quick one later, the quick one can end earlier than the slower one. ⌛️

Serial and concurrent queues

There are two sorts of dispatch queues. Serial queues can execute one process at a time, these queues might be utilized to synchronize entry to a selected useful resource. Concurrent queues alternatively can execute a number of duties parallell in the identical time. Serial queue is rather like one line within the mall with one cashier, concurrent queue is like one single line that splits for 2 or extra cashiers. 💰

Fundamental, world and customized queues

The fundamental queue is a serial one, each process on the primary queue runs on the primary thread.

World queues are system supplied concurrent queues shared via the working system. There are precisely 4 of them organized by excessive, default, low precedence plus an IO throttled background queue.

Customized queues might be created by the consumer. Customized concurrent queues all the time mapped into one of many world queues by specifying a High quality of Service property (QoS). In many of the instances if you wish to run duties in parallel it’s endorsed to make use of one of many world concurrent queues, it’s best to solely create customized serial queues.

System supplied queues

  • Serial fundamental queue
  • Concurrent world queues
  • excessive precedence world queue
  • default precedence world queue
  • low precedence world queue
  • world background queue (io throttled)

Customized queues by high quality of service

  • userInteractive (UI updates) -> serial fundamental queue
  • userInitiated (async UI associated duties) -> excessive precedence world queue
  • default -> default precedence world queue
  • utility -> low precedence world queue
  • background -> world background queue
  • unspecified (lowest) -> low precedence world queue

Sufficient from the speculation, let’s have a look at use the Dispatch framework in motion! 🎬


How you can use the DispatchQueue class in Swift?

Right here is how one can get all of the queues from above utilizing the model new GCD syntax accessible from Swift 3. Please notice that it’s best to all the time use a world concurrent queue as a substitute of making your individual one, besides if you’ll use the concurrent queue for locking with obstacles to realize thread security, extra on that later. 😳

How you can get a queue?

import Dispatch

DispatchQueue.fundamental
DispatchQueue.world(qos: .userInitiated)
DispatchQueue.world(qos: .userInteractive)
DispatchQueue.world(qos: .background)
DispatchQueue.world(qos: .default)
DispatchQueue.world(qos: .utility)
DispatchQueue.world(qos: .unspecified)
DispatchQueue(label: "com.theswiftdev.queues.serial")
DispatchQueue(label: "com.theswiftdev.queues.concurrent", attributes: .concurrent)

So executing a process on a background queue and updating the UI on the primary queue after the duty completed is a reasonably straightforward one utilizing Dispatch queues.

DispatchQueue.world(qos: .background).async {
    

    DispatchQueue.fundamental.async {
        
    }
}

Sync and async calls on queues

There is no such thing as a huge distinction between sync and async strategies on a queue. Sync is simply an async name with a semaphore (defined later) that waits for the return worth. A sync name will block, alternatively an async name will instantly return. 🎉

let q = DispatchQueue.world()

let textual content = q.sync {
    return "this may block"
}
print(textual content)

q.async {
    print("this may return immediately")
}

Principally for those who want a return worth use sync, however in each different case simply go along with async. DEADLOCK WARNING: it’s best to by no means name sync on the primary queue, as a result of it’s going to trigger a impasse and a crash. You should use this snippet in case you are in search of a protected option to do sync calls on the primary queue / thread. 👌

Do not name sync on a serial queue from the serial queue’s thread!

Delay execution

You may merely delay code execution utilizing the Dispatch framework.

DispatchQueue.fundamental.asyncAfter(deadline: .now() + .seconds(2)) {
    
}

Carry out concurrent loop

Dispatch queue merely means that you can carry out iterations concurrently.

DispatchQueue.concurrentPerform(iterations: 5) { (i) in
    print(i)
}

Debugging

Oh, by the best way it is only for debugging function, however you possibly can return the title of the present queue by utilizing this little extension. Don’t use in manufacturing code!!!

extension DispatchQueue {
    static var currentLabel: String {
        return String(validatingUTF8: __dispatch_queue_get_label(nil))!
    }
}

Utilizing DispatchWorkItem in Swift

DispatchWorkItem encapsulates work that may be carried out. A piece merchandise might be dispatched onto a DispatchQueue and inside a DispatchGroup. A DispatchWorkItem may also be set as a DispatchSource occasion, registration, or cancel handler.

So that you identical to with operations by utilizing a piece merchandise you possibly can cancel a operating process. Additionally work gadgets can notify a queue when their process is accomplished.

var workItem: DispatchWorkItem?
workItem = DispatchWorkItem {
    for i in 1..<6 {
        guard let merchandise = workItem, !merchandise.isCancelled else {
            print("cancelled")
            break
        }
        sleep(1)
        print(String(i))
    }
}

workItem?.notify(queue: .fundamental) {
    print("accomplished")
}

DispatchQueue.world().asyncAfter(deadline: .now() + .seconds(2)) {
    workItem?.cancel()
}
DispatchQueue.fundamental.async(execute: workItem!)

Concurrent duties with DispatchGroups

So it’s good to carry out a number of community calls in an effort to assemble the info required by a view controller? That is the place DispatchGroup may also help you. Your whole lengthy operating background process might be executed concurrently, when the whole lot is prepared you may obtain a notification. Simply watch out you must use thread-safe knowledge buildings, so all the time modify arrays for instance on the identical thread! 😅

func load(delay: UInt32, completion: () -> Void) {
    sleep(delay)
    completion()
}

let group = DispatchGroup()

group.enter()
load(delay: 1) {
    print("1")
    group.go away()
}

group.enter()
load(delay: 2) {
    print("2")
    group.go away()
}

group.enter()
load(delay: 3) {
    print("3")
    group.go away()
}

group.notify(queue: .fundamental) {
    print("accomplished")
}

Word that you just all the time should stability out the enter and go away calls on the group. The dispatch group additionally permits us to trace the completion of various work gadgets, even when they run on totally different queues.

let group = DispatchGroup()
let queue = DispatchQueue(label: "com.theswiftdev.queues.serial")
let workItem = DispatchWorkItem {
    print("begin")
    sleep(1)
    print("finish")
}

queue.async(group: group) {
    print("group begin")
    sleep(2)
    print("group finish")
}
DispatchQueue.world().async(group: group, execute: workItem)



group.notify(queue: .fundamental) {
    print("accomplished")
}

Yet another factor that you should utilize dispatch teams for: think about that you just’re displaying a properly animated loading indicator whilst you do some precise work. It’d occurs that the work is completed sooner than you’d count on and the indicator animation couldn’t end. To resolve this case you possibly can add a small delay process so the group will wait till each of the duties end. 😎

let queue = DispatchQueue.world()
let group = DispatchGroup()
let n = 9
for i in 0..<n {
    queue.async(group: group) {
        print("(i): Operating async process...")
        sleep(3)
        print("(i): Async process accomplished")
    }
}
group.wait()
print("accomplished")

Semaphores

A semaphore) is just a variable used to deal with useful resource sharing in a concurrent system. It is a actually highly effective object, listed here are a couple of necessary examples in Swift.

How you can make an async process to synchronous?

The reply is straightforward, you should utilize a semaphore (bonus level for timeouts)!

enum DispatchError: Error {
    case timeout
}

func asyncMethod(completion: (String) -> Void) {
    sleep(2)
    completion("accomplished")
}

func syncMethod() throws -> String {

    let semaphore = DispatchSemaphore(worth: 0)
    let queue = DispatchQueue.world()

    var response: String?
    queue.async {
        asyncMethod { r in
            response = r
            semaphore.sign()
        }
    }
    semaphore.wait(timeout: .now() + 5)
    guard let end result = response else {
        throw DispatchError.timeout
    }
    return end result
}

let response = attempt? syncMethod()
print(response)

Lock / single entry to a useful resource

If you wish to keep away from race situation you’re most likely going to make use of mutual exclusion. This may very well be achieved utilizing a semaphore object, but when your object wants heavy studying functionality it’s best to take into account a dispatch barrier based mostly answer. 😜

class LockedNumbers {

    let semaphore = DispatchSemaphore(worth: 1)
    var components: [Int] = []

    func append(_ num: Int) {
        self.semaphore.wait(timeout: DispatchTime.distantFuture)
        print("appended: (num)")
        self.components.append(num)
        self.semaphore.sign()
    }

    func removeLast() {
        self.semaphore.wait(timeout: DispatchTime.distantFuture)
        defer {
            self.semaphore.sign()
        }
        guard !self.components.isEmpty else {
            return
        }
        let num = self.components.removeLast()
        print("eliminated: (num)")
    }
}

let gadgets = LockedNumbers()
gadgets.append(1)
gadgets.append(2)
gadgets.append(5)
gadgets.append(3)
gadgets.removeLast()
gadgets.removeLast()
gadgets.append(3)
print(gadgets.components)

Await a number of duties to finish

Identical to with dispatch teams, you too can use a semaphore object to get notified if a number of duties are completed. You simply have to attend for it…

let semaphore = DispatchSemaphore(worth: 0)
let queue = DispatchQueue.world()
let n = 9
for i in 0..<n {
    queue.async {
        print("run (i)")
        sleep(3)
        semaphore.sign()
    }
}
print("wait")
for i in 0..<n {
    semaphore.wait()
    print("accomplished (i)")
}
print("accomplished")

Batch execution utilizing a semaphore

You may create a thread pool like habits to simulate restricted assets utilizing a dispatch semaphore. So for instance if you wish to obtain plenty of pictures from a server you possibly can run a batch of x each time. Fairly useful. 🖐

print("begin")
let sem = DispatchSemaphore(worth: 5)
for i in 0..<10 {
    DispatchQueue.world().async {
        sem.wait()
        sleep(2)
        print(i)
        sem.sign()
    }
}
print("finish")

The DispatchSource object

A dispatch supply is a elementary knowledge sort that coordinates the processing of particular low-level system occasions.

Indicators, descriptors, processes, ports, timers and plenty of extra. Every part is dealt with via the dispatch supply object. I actually do not wish to get into the main points, it is fairly low-level stuff. You may monitor recordsdata, ports, indicators with dispatch sources. Please simply learn the offical Apple docs. 📄

I would prefer to make just one instance right here utilizing a dispatch supply timer.

let timer = DispatchSource.makeTimerSource()
timer.schedule(deadline: .now(), repeating: .seconds(1))
timer.setEventHandler {
    print("hey")
}
timer.resume()

Thread-safety utilizing the dispatch framework

Thread security is an inevitable matter if it involves multi-threaded code. To start with I discussed that there’s a thread pool beneath the hood of GCD. Each thread has a run loop object related to it, you possibly can even run them by hand. For those who create a thread manually a run loop can be added to that thread mechanically.

let t = Thread {
    print(Thread.present.title ?? "")
     let timer = Timer(timeInterval: 1, repeats: true) { t in
         print("tick")
     }
     RunLoop.present.add(timer, forMode: .defaultRunLoopMode)

    RunLoop.present.run()
    RunLoop.present.run(mode: .commonModes, earlier than: Date.distantPast)
}
t.title = "my-thread"
t.begin()

You shouldn’t do that, demo functions solely, all the time use GCD queues!

Queue != Thread

A GCD queue just isn’t a thread, for those who run a number of async operations on a concurrent queue your code can run on any accessible thread that matches the wants.

Thread security is all about avoiding tousled variable states

Think about a mutable array in Swift. It may be modified from any thread. That is not good, as a result of finally the values inside it are going to be tousled like hell if the array just isn’t thread protected. For instance a number of threads try to insert values to the array. What occurs? In the event that they run in parallell which component goes to be added first? Now because of this you want generally to create thread protected assets.

Serial queues

You should use a serial queue to implement mutual exclusivity. All of the duties on the queue will run serially (in a FIFO order), just one course of runs at a time and duties have to attend for one another. One huge draw back of the answer is pace. 🐌

let q = DispatchQueue(label: "com.theswiftdev.queues.serial")

q.async() {
  
}

q.sync() {
  
}

Concurrent queues utilizing obstacles

You may ship a barrier process to a queue for those who present an additional flag to the async technique. If a process like this arrives to the queue it’s going to be sure that nothing else can be executed till the barrier process have completed. To sum this up, barrier duties are sync (factors) duties for concurrent queues. Use async obstacles for writes, sync blocks for reads. 😎

let q = DispatchQueue(label: "com.theswiftdev.queues.concurrent", attributes: .concurrent)

q.async(flags: .barrier) {
  
}

q.sync() {
  
}

This technique will end in extraordinarily quick reads in a thread protected surroundings. You may as well use serial queues, semaphores, locks all of it is dependent upon your present scenario, but it surely’s good to know all of the accessible choices is not it? 🤐


Just a few anti-patterns

It’s a must to be very cautious with deadlocks, race circumstances and the readers writers drawback. Normally calling the sync technique on a serial queue will trigger you many of the troubles. One other situation is thread security, however we have already coated that half. 😉

let queue = DispatchQueue(label: "com.theswiftdev.queues.serial")

queue.sync {
    
    queue.sync {
        
    }
}


DispatchQueue.world(qos: .utility).sync {
    
    DispatchQueue.fundamental.sync {
        
    }
}

The Dispatch framework (aka. GCD) is an incredible one, it has such a possible and it actually takes a while to grasp it. The actual query is that what path goes to take Apple in an effort to embrace concurrent programming into an entire new stage? Guarantees or await, possibly one thing completely new, let’s hope that we’ll see one thing in Swift 6.

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