On this tutorial, you may discover ways to change the push, pop and modal animations with customized transitions & % pushed interactions.
UIKit
UIKit customized transition API – a theoretical lesson
There are various lessons and delegates concerned in the course of the course of of creating a customized transition, let’s stroll by means of this stuff actual fast, and do some coding afterwards.
UIViewControllerTransitioningDelegate
Each view controller can have a transition delegate, in that delegate implementation you’ll be able to present the customized animation and interplay controllers. These objects shall be accountable for the precise animation course of, and this delegate is the place the place you’ll be able to “inject your code” to the UIKit framework. 💉💉💉
UINavigationControllerDelegate
The navigation controller delegate additionally has two strategies which might be accountable for customized push and pop animations. It is nearly the identical because the transitioning delegate for the view controllers, however you may see this in motion afterward. 💥
UINavigationController.Operation
The navigation controller operation is simply an enum which accommodates the “route” of the navigation animation. Often push or pop.
Presenting and dismissing one thing modally is just not precisely the identical factor as pushing & popping view controllers inside a navigation stack. Extra on this later.
UIViewControllerAnimatedTransitioning
These objects are returned by the transition delegate, so mainly that is the place the place you implement the flowery customized view animations. 😉
UIViewControllerContextTransitioning
This context encapsulates all the information concerning the transitioning, you will get the taking part views, controllers and lots of extra from this object. The transitioning context is accessible so that you can use it in the course of the animation.
UIPercentDrivenInteractiveTransition
An object that drives an interactive animation between one view controller and one other.
In a nutshell, that is the factor that offers you the magical skill to swipe a navigation controller interactively again (and forth in case you modified your thoughts) together with your fingers from the sting of the display. 📱
Customized transition animations programmatically
Let’s do some actual coding! I will present you learn how to make a fundamental fade animation between view controllers inside a navigation stack. First we’ll begin with the push animation.
open class FadePushAnimator: NSObject, UIViewControllerAnimatedTransitioning {
open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.5
}
open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
guard
let toViewController = transitionContext.viewController(forKey: .to)
else {
return
}
transitionContext.containerView.addSubview(toViewController.view)
toViewController.view.alpha = 0
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
toViewController.view.alpha = 1
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
As you’ll be able to see making a customized transition animation is absolutely easy. You simply should implement two delegate strategies. One among them will return the period of the animation, and the opposite will comprise the precise transition.
The transition context offers a customized containterView
object that you need to use within the animation, additionally you’ll be able to seize the taking part views and controllers from this object as I discussed it earlier than. Now let’s reverse this animation. 👈
open class FadePopAnimator: CustomAnimator {
open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.5
}
open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
guard
let fromViewController = transitionContext.viewController(forKey: .from),
let toViewController = transitionContext.viewController(forKey: .to)
else {
return
}
transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
fromViewController.view.alpha = 0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
Lastly you simply should implement the navigation controller’s delegate technique so as to change the built-in UIKit system animations. 🛠
extension MainViewController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController,
animationControllerFor operation: UINavigationController.Operation,
from fromVC: UIViewController,
to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
swap operation {
case .push:
return FadePushAnimator()
case .pop:
return FadePopAnimator()
default:
return nil
}
}
}
Word that you do not have to make two separate lessons (pop & push), it’s also possible to go the operation and implement the animations in a single animated tarnsitioning class.
P.c pushed interactive transitions
So, now you understand how to implement a customized transition, however it is time to make it interactive! The method is fairly easy, you may solely want a gesture recognizer and a correct delegate technique to make issues work. ⌨️
class DetailViewController: UIViewController {
var interactionController: UIPercentDrivenInteractiveTransition?
override func viewDidLoad() {
tremendous.viewDidLoad()
self.view.backgroundColor = .lightGray
let edge = UIScreenEdgePanGestureRecognizer(goal: self,
motion: #selector(self.handleEdgePan(_:)))
edge.edges = .left
self.view.addGestureRecognizer(edge)
}
override func viewDidAppear(_ animated: Bool) {
tremendous.viewDidAppear(animated)
self.navigationController?.delegate = self
}
@objc func handleEdgePan(_ gesture: UIScreenEdgePanGestureRecognizer) {
let translate = gesture.translation(in: gesture.view)
let % = translate.x / gesture.view!.bounds.measurement.width
swap gesture.state {
case .started:
self.interactionController = UIPercentDrivenInteractiveTransition()
self.navigationController?.popViewController(animated: true)
case .modified:
self.interactionController?.replace(%)
case .ended:
let velocity = gesture.velocity(in: gesture.view)
if % > 0.5 || velocity.x > 0 {
self.interactionController?.end()
}
else {
self.interactionController?.cancel()
}
self.interactionController = nil
default:
break
}
}
}
extension DetailViewController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController,
interactionControllerFor animationController: UIViewControllerAnimatedTransitioning)
-> UIViewControllerInteractiveTransitioning? {
return self.interactionController
}
}
Contained in the controller that shall be popped you’ll be able to take possession of the navigation controller’s delegate and implement the interactive transition controller utilizing a left display edge pan gesture recognizer. This complete code normally goes into a brand new subclass of UIPercentDrivenInteractiveTransition
however for the sake of simplicity this time we’ll skip that, and go together with this very easy answer. Within the last instance code you may discover the “subclassed model” of the interactive transition. 😅
Navigation vs modal presentation
Okay, let’s cowl yet another factor actual fast: customizing modal presentation animations for view controllers. There’s a minor distinction between customizing the navigation stack animations and modal presentation kinds. If you wish to customise a view controller transition you’d normally do one thing like this. 👍
class DetailViewController: UIViewController {
override func put together(for segue: UIStoryboardSegue, sender: Any?) {
tremendous.put together(for: segue, sender: sender)
guard let controller = segue.vacation spot as? ModalViewController else {
return
}
controller.transitioningDelegate = self
controller.modalPresentationStyle = .customized
controller.modalPresentationCapturesStatusBarAppearance = true
}
}
Right here comes the transitioning delegate, utilizing the identical objects that we have already got.
extension DetailViewController: UIViewControllerTransitioningDelegate {
func animationController(forPresented introduced: UIViewController,
presenting: UIViewController,
supply: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadePushAnimator()
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadePopAnimator()
}
}
In the event you run the code and current the modal view controller, that’ll work simply high quality. The issue happens once you attempt to dismiss the introduced view controller. The entire app will flip to a black display of dying (BSOD). 🖥
(pop != dismiss) && (push != current)
You must modify the pop animation so as to assist modal dismissal animations. In brief: the issue is with inserting views and reminiscence administration.
open class FadePopAnimator: NSObject, UIViewControllerAnimatedTransitioning {
public enum TransitionType {
case navigation
case modal
}
let kind: TransitionType
let period: TimeInterval
public init(kind: TransitionType, period: TimeInterval = 0.25) {
self.kind = kind
self.period = period
tremendous.init()
}
open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return self.period
}
open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
guard
let fromViewController = transitionContext.viewController(forKey: .from)
else {
return
}
if self.kind == .navigation, let toViewController = transitionContext.viewController(forKey: .to) {
transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
}
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
fromViewController.view.alpha = 0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
The most straightforward answer is to introduce a brand new property so you can also make a choice to pop or dismiss the view controller primarily based on that flag. Now you’ll be able to safely use the identical animators for modally introduced view controllers as effectively. 😬
The pattern code is inside The.Swift.Dev. tutorials repository, you may discover examples for changing the default push & pop navigation animations with customized ones.
Word that the navigation bar will all the time use a fade animation, sadly that may not be custom-made. Additionally I’ve made a customized modal presentation, and every thing is utilizing the interactive transitions too. Clearly there’s much more, however beneath are some hyperlinks you can observe in case you hit an impediment throughout your journey.
Additionally in case you do not wish to manually implement customized animation results you need to use Hero the elegant transition library.