This crash solely happens once I enter a selected scene on iOS ONLY, works positive on home windows, mac and android. The scene I’m coming into is a cutscene scene with a VideoPlayer making ready after which enjoying a video on a render texture which is displayed full display screen.

It is value noting that this scene used to work beforehand however solely now crashes.

Crash log from TestFlight :

Exception Kind:  EXC_CRASH (SIGTRAP)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Triggered by Thread:  0


Kernel Triage:
VM - pmap_enter retried attributable to useful resource scarcity
VM - pmap_enter retried attributable to useful resource scarcity
VM - pmap_enter retried attributable to useful resource scarcity
VM - pmap_enter retried attributable to useful resource scarcity


Thread 0 identify:
Thread 0 Crashed:
0   libsystem_kernel.dylib          0x00000001d3a23160 __pthread_kill + 8
1   libsystem_pthread.dylib         0x00000001e41401ac pthread_kill + 268 (pthread.c:1670)
2   libsystem_c.dylib               0x000000019d729060 increase + 32 (increase.c:30)
3   UnityFramework                  0x00000001063b2468 DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&) + 1172 (LogAssert.cpp:1014)
4   UnityFramework                  0x00000001063b2918 DebugStringToFile(DebugStringToFileData const&) + 592 (LogAssert.cpp:1078)
5   UnityFramework                  0x0000000105ec33c0 DebugStringToFile<core::basic_string<char, core::StringStorageDefault<char> > > + 80 (LogAssert.h:139)
6   UnityFramework                  0x0000000105ec33c0 CachedReader::OutOfBoundsError(unsigned lengthy, unsigned lengthy) + 396 (CachedReader.cpp:220)
7   UnityFramework                  0x0000000105ec36fc CachedReader::UpdateReadCache(void*, unsigned lengthy) + 60 (CachedReader.cpp:165)
8   UnityFramework                  0x00000001063d8914 Learn<int> + 32 (CachedReader.h:138)
9   UnityFramework                  0x00000001063d8914 TransferBasicData<int> + 32 (StreamedBinaryRead.h:135)
10  UnityFramework                  0x00000001063d8914 Switch<StreamedBinaryRead> + 32 (SerializeTraitsBase.h:35)
11  UnityFramework                  0x00000001063d8914 Switch<int> + 32 (StreamedBinaryRead.h:119)
12  UnityFramework                  0x00000001063d8914 void StreamedBinaryRead::TransferSTLStyleArray<dynamic_array<ShaderLab::SerializedProperty, 0ul> >(dynamic_array<ShaderLab::SerializedProperty, 0ul>&, TransferMetaFlags) + 60 (StreamedBinaryRead.h:67)
13  UnityFramework                  0x00000001063d87bc Switch<StreamedBinaryRead> + 16 (SerializeTraits.h:486)