HomeiOS DevelopmentFind out how to construct SwiftUI apps utilizing VIPER?

Find out how to construct SwiftUI apps utilizing VIPER?


On this tutorial I will present you how one can mix SwiftUI with the VIPER structure in an actual world iOS software instance.

VIPER

SwiftUI – the brand new child on the block

There are actually lots of of SwiftUI tutorials across the internet, however I used to be solely capable of finding only one or two that focuses on actual world use circumstances as a substitute of the smaller particulars like how one can configure / make X in SwiftUI. Good tutorials @mecid stick with it!

I additionally had my very own “battle” with SwiftUI, as a result of my assortment view framework is structured precisely the identical manner as you write SwiftUI code. After WWDC I used to be like, hell no! I am doing the identical technique for months now, so why ought to I care? I began to consider that some Apple engineers are studying my weblog. 😂

Anyway I knew at day zero {that a} loopy quantity of recent SwiftUI tutorials will arrive and everybody shall be hyped concerning the new declarative UI framework, however truthfully I already had my common toolkit for this function. That is why I do not needed to jot down about it. Truthfully I nonetheless love Mix way more than SwiftUI. I am additionally fairly dissatisfied since CollectionView is totally lacking from the framework.

Lastly, simply because what the heck lets attempt new issues and I used to be interested in how SwiftUI can match into my app constructing methodology I began to create a brand new VIPER template primarily based on these type of views. I additionally needed to make a helpful, scalable, modular actual world software instance utilizing the brand new framework, which is up-to-date. Quite a bit has modified in SwiftUI in the course of the Xcode 11 beta interval, in order that’s why I am solely publishing this tutorial now. Sufficient chatter, should not we code already? 😛



Study a contemporary VIPER structure

I’ve spent my final two years utilizing the VIPER structure. Some individuals say “it is manner too complicated” or “it isn’t a great match for small groups”. I can solely inform them one phrase:

Bullshit!

I consider that I’ve created a contemporary & comparatively easy sample that can be utilized for actually something. Studying VIPER will certainly enhance your code high quality because of the clear structure and the SOLID ideas. You will have a greater understanding of how smaller items can work collectively and talk with one another.

Remoted smaller parts can velocity up improvement, since you simply need to work on slightly piece without delay, plus you’ll be able to create assessments for that exact factor, which is a big win for testability & code protection (you do not have to run your app on a regular basis if you wish to check one thing, you’ll be able to work on the module you simply want).

I am normally working with a extremely easy code generator to fireplace up new modules, this manner I can save a number of time. If you must work alone on a mission the module generator and the predefined construction may even prevent some extra time. Additionally you actually cannot mess up issues or find yourself with huge information in case you are following the essential VIPER guidelines. I will educate you my technique in about 10 minutes. ⏰


What the heck is VIPER anyway?

In case you by no means heard about VIPER earlier than, the very first thing it is best to know is {that a} VIPER module accommodates the next parts:

  • View = UIViewController subclass or SwiftUI View
  • Interactor = Offers the required knowledge within the correct format
  • Presenter = UI unbiased enterprise logic (what to do precisely)
  • Entity = Knowledge objects (typically it is lacking from the module)
  • Router = Builds up the view controller hierarchy (present, current, dismiss, and many others)

I at all times have a module file subsequent to those ones the place I outline a module builder which builds up the entire thing from the parts above and in that file I additionally outline the module particular protocols. I normally identify these protocols as interfaces they make it potential that any of the parts could be changed utilizing dependency injection. This manner we are able to check something through the use of mocked objects in our unit assessments.

Some say {that a} VIPER module with a Builder is named VIPER/B. I feel the module file is a perfect place to retailer your module builder object, the module interfaces and the module delegate in case you want one.


Protocol oriented VIPER structure

So the secret’s the 6 major protocol that connects View-Interactor-Presenter-Router. These protocols be certain that not one of the VIPER parts can see greater than it is required. In case you return to my first tutorial you may see that I made a mistake there. The factor is that you may name a technique on the router by the presenter from the view, which is dangerous. This new method fixes that concern. 🐛


View-to-Presenter
Presenter-to-View

Router-to-Presenter
Presenter-to-Router

Interactor-to-Presenter
Presenter-to-Interactor


Module

builds up pointers and returns a UIViewController


View implements View-to-Presenter

robust presenter as Presenter-to-View-interface


Presenter implements Presenter-to-Router, Presenter-to-Interactor, Presenter-to-View

robust router as Router-to-Presenter-interface
robust interactor as Interactor-to-Presenter-interface
weak view as View-to-Presenter-interface


Interactor implements Interactor-to-Presenter

weak presenter as Presenter-to-Interactor-interface


Router implemenents Presenter-to-Router

weak presenter as Presenter-to-Router-interface


As you’ll be able to see the view (which generally is aUIViewController subclass) holds the presenter strongly and the presenter will retain the interactor and router courses. The whole lot else is a weak pointer, as a result of we do not like retain cycles. It’d appears slightly bit difficult at first sight, however after writing your first few modules you may see how good is to separate logical parts from one another. 🐍

Please word that not all the pieces is a VIPER module. Do not attempt to write your API communication layer or a CoreLocation service as a module, as a result of these type of stuff are standalone for instance: providers. I will write about them within the subsequent one, however for now let’s simply deal with the anatomy of a VIPER module.


Generic VIPER implementation in Swift 5

Are you prepared to jot down some Swift code? All proper, let’s create some generic VIPER interfaces that may be prolonged in a while, do not be afraid will not be that arduous. 😉




public protocol RouterPresenterInterface: class {

}

public protocol InteractorPresenterInterface: class {

}

public protocol PresenterRouterInterface: class {

}

public protocol PresenterInteractorInterface: class {

}

public protocol PresenterViewInterface: class {

}

public protocol ViewPresenterInterface: class {

}



public protocol RouterInterface: RouterPresenterInterface {
    associatedtype PresenterRouter

    var presenter: PresenterRouter! { get set }
}

public protocol InteractorInterface: InteractorPresenterInterface {
    associatedtype PresenterInteractor

    var presenter: PresenterInteractor! { get set }
}

public protocol PresenterInterface: PresenterRouterInterface & PresenterInteractorInterface & PresenterViewInterface {
    associatedtype RouterPresenter
    associatedtype InteractorPresenter
    associatedtype ViewPresenter

    var router: RouterPresenter! { get set }
    var interactor: InteractorPresenter! { get set }
    var view: ViewPresenter! { get set }
}

public protocol ViewInterface: ViewPresenterInterface {
    associatedtype PresenterView

    var presenter: PresenterView! { get set }
}

public protocol EntityInterface {

}



public protocol ModuleInterface {

    associatedtype View the place View: ViewInterface
    associatedtype Presenter the place Presenter: PresenterInterface
    associatedtype Router the place Router: RouterInterface
    associatedtype Interactor the place Interactor: InteractorInterface

    func assemble(view: View, presenter: Presenter, router: Router, interactor: Interactor)
}

public extension ModuleInterface {

    func assemble(view: View, presenter: Presenter, router: Router, interactor: Interactor) {
        view.presenter = (presenter as! Self.View.PresenterView)

        presenter.view = (view as! Self.Presenter.ViewPresenter)
        presenter.interactor = (interactor as! Self.Presenter.InteractorPresenter)
        presenter.router = (router as! Self.Presenter.RouterPresenter)

        interactor.presenter = (presenter as! Self.Interactor.PresenterInteractor)

        router.presenter = (presenter as! Self.Router.PresenterRouter)
    }
}


Related varieties are simply placeholders for particular varieties, through the use of a generic interface design I can assemble my modules with a generic module interface extension and if some protocol is lacking the app will crash simply as I attempt to initialize the dangerous module.

I like this method, as a result of it saves me from a number of boilerplate module builder code. Additionally this manner all the pieces could have a base protocol, so I can prolong something in a extremely neat protocol oriented manner. Anyway in case you do not perceive generics that is not an enormous deal, within the precise module implementation you’ll barely meet them.

So how does an precise module appears to be like like?




protocol TodoRouterPresenterInterface: RouterPresenterInterface {

}



protocol TodoPresenterRouterInterface: PresenterRouterInterface {

}

protocol TodoPresenterInteractorInterface: PresenterInteractorInterface {

}

protocol TodoPresenterViewInterface: PresenterViewInterface {

}



protocol TodoInteractorPresenterInterface: InteractorPresenterInterface {

}



protocol TodoViewPresenterInterface: ViewPresenterInterface {

}




closing class TodoModule: ModuleInterface {

    typealias View = TodoView
    typealias Presenter = TodoPresenter
    typealias Router = TodoRouter
    typealias Interactor = TodoInteractor

    func construct() -> UIViewController {
        let view = View()
        let interactor = Interactor()
        let presenter = Presenter()
        let router = Router()

        self.assemble(view: view, presenter: presenter, router: router, interactor: interactor)

        router.viewController = view

        return view
    }
}




closing class TodoPresenter: PresenterInterface {
    var router: TodoRouterPresenterInterface!
    var interactor: TodoInteractorPresenterInterface!
    weak var view: TodoViewPresenterInterface!
}

extension TodoPresenter: TodoPresenterRouterInterface {

}

extension TodoPresenter: TodoPresenterInteractorInterface {

}

extension TodoPresenter: TodoPresenterViewInterface {

}



closing class TodoInteractor: InteractorInterface {
    weak var presenter: TodoPresenterInteractorInterface!
}

extension TodoInteractor: TodoInteractorPresenterInterface {

}



closing class TodoRouter: RouterInterface {
    weak var presenter: TodoPresenterRouterInterface!
    weak var viewController: UIViewController?
}

extension TodoRouter: TodoRouterPresenterInterface {

}



closing class TodoView: UIViewController, ViewInterface {
    var presenter: TodoPresenterViewInterface!
}

extension TodoView: TodoViewPresenterInterface {

}


A VIPER module is produced from 5 information, which is a big enchancment in comparison with my outdated technique (I used 9 information for a single module, which continues to be higher than a 2000 strains of code huge view controller, however yeah it was fairly many information… 😂 ).

You need to use my VIPER protocol library if you’d like or just copy & paste these interfaces to your mission. I even have a VIPER module generator written solely in Swift that may generate a module primarily based on this template (or you may make your individual).


Find out how to construct VIPER interfaces?

Let me clarify a pattern movement actual fast, think about the next instance:


protocol TodoRouterPresenterInterface: RouterPresenterInterface {
    func dismiss()
}



protocol TodoPresenterRouterInterface: PresenterRouterInterface {

}

protocol TodoPresenterInteractorInterface: PresenterInteractorInterface {
    func didLoadWelcomeText(_ textual content: String)
}

protocol TodoPresenterViewInterface: PresenterViewInterface {
    func prepared()
    func shut()
}



protocol TodoInteractorPresenterInterface: InteractorPresenterInterface {
    func startLoadingWelcomeText()
}



protocol TodoViewPresenterInterface: ViewPresenterInterface {
    func setLoadingIndicator(seen: Bool)
    func setWelcomeText(_ textual content: String)
}


The view calls prepared() on the presenter sooner or later in time viewDidLoad(), so the presenter can kick off. First it tells the view to indicate the loading indicator by calling setLoadingIndicator(seen: true), subsequent asks the interactor to load the welcome textual content asynchronously startLoadingWelcomeText(). After the info arrives again to the interactor it might notify the presenter through the use of the didLoadWelcomeText("") technique. The presenter can now inform the view to cover the loading indicator utilizing the identical technique setLoadingIndicator(seen: false) this time with a false parameter and to show the welcome textual content through the use of setWelcomeText("").

One other use case is that somebody faucets a button on the view so as to shut the controller. The view calls shut() on the presenter, and the presenter can merely name dismiss() on the router. The presenter may do another stuff (like cleansing up some assets) earlier than it asks the router to dismiss the view controller.

I hope that you just get the instance, really feel charge to implement all the pieces by your individual, it is fairly a pleasant job to apply. In fact you’ll be able to make the most of blocks, guarantees or the model new Mix framework to make your dwell easier. You may for instance auto-notify the presenter if some async knowledge loading have completed. 😉

So now that you’ve got a fundamental understanding a couple of fashionable VIPER structure lets discuss how one can change the standard ViewController subclass with SwiftUI.



Find out how to design a VIPER primarily based SwiftUI software?

SwiftUI is kind of a singular beast. View are structs so our generic VIPER protocol wants some alterations so as to make all the pieces work.

The very first thing you must do is to eliminate the ViewPresenterInterface protocol. Subsequent you’ll be able to take away the view property from the PresenterInterface since we will use an observable view-model sample to auto-update the view with knowledge. The final modification is that you must take away the view parameter from the default implementation of the assemble perform contained in the ModuleInterface extension.

So I discussed a view-model, let’s make one. For the sake of simplicity I’ll use an error Bool to point if one thing went improper, however you might use one other view, or a standalone VIPER module that presents an alert message.


import Mix
import SwiftUI

closing class TodoViewModel: ObservableObject {

    let objectWillChange = ObservableObjectPublisher()

    @Revealed var error: Bool = false {
        willSet {
            self.objectWillChange.ship()
        }
    }

    @Revealed var todos: [TodoEntity] = [] {
       willSet {
            self.objectWillChange.ship()
        }
    }
}


This class conforms to the ObservableObject which makes SwiftUI potential to test for updates & re-render the view hierarchy if one thing modified. You simply want a property with the ObservableObjectPublisher kind and actually ship() a message if one thing will change this set off the auto-update in your views. 🔥

The TodoEntity is only a fundamental struct that conforms to a bunch of protocols like the brand new Identifiable from SwiftUI, as a result of we might wish to show entities in an inventory.


import Basis
import SwiftUI

struct TodoEntity: EntityInterface, Codable, Identifiable {
    let id: Int
    let title: String
    let accomplished: Bool
}


A fundamental SwiftUI view will nonetheless implement the ViewInterface and it will have a reference to the presenter. Our view-model property can also be going for use right here marked with an @ObservedObject property wrapper. That is the way it appears to be like like in code thus far:


import SwiftUI

struct TodoView: ViewInterface, View {

    var presenter: TodoPresenterViewInterface!

    @ObservedObject var viewModel: TodoViewModel

    var physique: some View {
        Textual content("SwiftUI ❤️ VIPER")
    }
}


The presenter can even have a weak var viewModel: TodoViewModel! reference to have the ability to replace the the view-model. Looks like we’ve a two-way communication movement between the view and the presenter through the use of a view-model. Appears good to me. 👍

We will additionally make the most of the model new @EnvironmentObject if we need to go round some knowledge within the view hierarchy. You simply need to implement the identical remark protocol in your atmosphere object that we did for the view-model. For instance:


import Basis
import Mix

closing class TodoEnvironment: ObservableObject {

    let objectWillChange = ObservableObjectPublisher()

    @Revealed var title: String = "Todo checklist" {
       willSet {
            self.objectWillChange.ship()
        }
    }
}


Lastly let me present you how one can implement the module builder, as a result of that is fairly tough. It’s a must to use the brand new generic UIHostingController, which is fortunately an UIViewController subclass so you’ll be able to return it after you end module constructing.


closing class TodoModule: ModuleInterface {
    typealias View = TodoView
    typealias Presenter = TodoPresenter
    typealias Router = TodoRouter
    typealias Interactor = TodoInteractor

    func construct() -> UIViewController {
        let presenter = Presenter()
        let interactor = Interactor()
        let router = Router()

        let viewModel = TodoViewModel()
        let view = View(presenter: presenter, viewModel: viewModel)
            .environmentObject(TodoEnvironment())
        presenter.viewModel = viewModel

        self.assemble(presenter: presenter, router: router, interactor: interactor)

        let viewController = UIHostingController(rootView: view)
        router.viewController = viewController
        return viewController
    }
}


Placing collectively the items from now’s only a piece of cake. If you need, you’ll be able to problem your self to construct one thing with out downloading the closing mission. 🍰

Effectively, in case you’re not into challenges that is effective too, be at liberty to seize the instance code from The.Swift.Dev tutorials on GitHub. It accommodates a pleasant interactor with some cool networking stuff utilizing URLSession and the Mix framework. The ultimate SwiftUI code is only a tough implementation, as a result of as I advised you to start with there actually good tutorials about SwiftUI with examples.

I hope you loved this tutorial, please subscribe & inform me what you assume. 🤔





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