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iphone – ios unity sport crashed at startup (probably due to advertisements) I’ve the symbolicated backtrace


 <pre><code>OS Model:          iPhone OS 17.0 (21A329)
Launch Sort:        Consumer
Baseband Model:    3.06.01
Report Model:      104

Exception Sort:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Purpose: -[%s %s]: unrecognized selector despatched to occasion 0x1031ea360
Triggered by Thread:  0

Final Exception Backtrace:
0   CoreFoundation                  0x1ae6725e0 __exceptionPreprocess + 164 (NSException.m:249)
1   libobjc.A.dylib                 0x1a69a3c00 objc_exception_throw + 60 (objc-exception.mm:356)
2   CoreFoundation                  0x1ae702eec -[NSObject(NSObject) doesNotRecognizeSelector:] + 344 (NSObject.m:161)
3   UIKitCore                       0x1b15b2584 -[UIResponder doesNotRecognizeSelector:] + 260 (UIResponder.m:703)
4   CoreFoundation                  0x1ae5b7554 ___forwarding___ + 968 (NSForwarding.m:3654)
5   CoreFoundation                  0x1ae6f8860 _CF_forwarding_prep_0 + 96 (:-1)
6   UnityFramework                  0x10794b0e8 __57-[UADSBannerLoadModuleDelegateWrapper bannerViewDidShow:]_block_invoke (in UnityFramework) + 92 + 3813608
7   libdispatch.dylib               0x1b64b16a8 _dispatch_call_block_and_release + 32 (init.c:1530)
8   libdispatch.dylib               0x1b64b3300 _dispatch_client_callout + 20 (object.m:561)
9   libdispatch.dylib               0x1b64c1998 _dispatch_main_queue_drain + 984 (queue.c:7813)
10  libdispatch.dylib               0x1b64c15b0 _dispatch_main_queue_callback_4CF + 44 (queue.c:7973)
11  CoreFoundation                  0x1ae5bc9bc __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 (CFRunLoop.c:1780)
12  CoreFoundation                  0x1ae5b96c8 __CFRunLoopRun + 1996 (CFRunLoop.c:3149)
13  CoreFoundation                  0x1ae5b8e18 CFRunLoopRunSpecific + 608 (CFRunLoop.c:3420)
14  GraphicsServices                0x1f10755ec GSEventRunModal + 164 (GSEvent.c:2196)
15  UIKitCore                       0x1b09c7350 -[UIApplication _run] + 888 (UIApplication.m:3690)
16  UIKitCore                       0x1b09c698c UIApplicationMain + 340 (UIApplication.m:5275)
17  UnityFramework                  0x1075bdf90 -[UnityFramework runUIApplicationMainWithArgc:argv:] (in UnityFramework) (predominant.mm:96) + 90000
18  EndlessFall                     0x102afbcac predominant (in EndlessFall) (predominant.mm:28) + 31916
19  dyld                            0x1d0d9bd44 begin + 2104 (dyldMain.cpp:1269)

Kernel Triage:
VM - (arg = 0x3) mach_vm_allocate_kernel failed inside name to vm_map_enter
VM - (arg = 0x3) mach_vm_allocate_kernel failed inside name to vm_map_enter
VM - (arg = 0x3) mach_vm_allocate_kernel failed inside name to vm_map_enter
VM - (arg = 0x3) mach_vm_allocate_kernel failed inside name to vm_map_enter
VM - (arg = 0x3) mach_vm_allocate_kernel failed inside name to vm_map_enter



that is the backtrace

I’ve tried updating the advertisements, and updating the skadnetwork ids.
I’m not accustomed to apple’s type for codes and i’ve created the ios sport on home windows.
I have no idea what am I for the backtrace and require help.
it’s a symbolicated crash log.

i suspected it is the unity advertisements crashing the sport on begin from commercial.initialize()
however i need to see what you guys say happens from this backtrace.

thanks a lot in your time and endurance!

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