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Transitions in SwiftUI · objc.io


Throughout our SwiftUI Workshop we frequently discover that only a few individuals appear to find out about transitions, though they don’t seem to be very difficult and extremely helpful.

Transitions occur when a view is faraway from the view tree, or added to the view tree. Nevertheless, in the event you’ve performed some SwiftUI, you should have observed that there is no such thing as a precise approach so as to add views to the view tree — there is no such thing as a addSubview(_:). As an alternative, you may solely add and take away views by way of the mixture of a state change and utilizing an if assertion (or swap or ForEach). In different phrases, views are someway added and eliminated for us mechanically, but transitions fireplace solely as soon as. Earlier than we dive into the main points of this, let’s think about a quite simple transition:

								struct ContentView: View {
    @State var seen = false
    var physique: some View {
        VStack {
            Toggle("Seen", isOn: $seen)
            if seen {
                Textual content("Hey, world!")
            }
        }
        .animation(.default, worth: seen)
    }
}

							

After we run the above code we will see the textual content fade out and in. That is the default transition (.opacity). When the view will get inserted into the view tree, it fades in, and as soon as it will get eliminated it fades out. Notice that if the physique executes once more, the view does not fade in once more until the situation within the if assertion adjustments.

To construct up a psychological mannequin of what is occurring, we will think about the SwiftUI view tree for the above view:

SwiftUI views are ephemeral: the physique of ContentView will get executed and from it a render tree is created. This render tree is persistent throughout view updates, and it represents the precise views on display. As soon as the render tree is up to date, the worth for physique then goes away. This is the render tree after the preliminary rendering:

As soon as we faucet the swap, a state change occurs and the physique of ContentView executes once more. The prevailing render tree is then up to date. On this case, SwiftUI observed that the if situation modified from false to true, and it’ll insert our Textual content view into the render tree:

The change within the render tree is what triggers the transition. Transitions solely animate when the present transaction comprises an animation. Within the instance above, the .animation name causes the transition to animate.

The render tree doesn’t truly exist with that title or kind, however is solely a mannequin for understanding how SwiftUI works. We’re not utterly positive how this stuff are represented beneath the hood.

After we change our view to have an if/else situation, issues get a bit extra fascinating. This is the code:

								struct ContentView: View {
    @State var seen = false
    var physique: some View {
        VStack {
            Toggle("Seen", isOn: $seen)
            if seen {
                Textual content("Hey, world!")
            } else {
                Picture(systemName: "hand.wave")
            }
        }
        .animation(.default, worth: seen)
    }
}

							

After we render the preliminary view tree, it should include a VStack with a Toggle and a Textual content. As soon as the state adjustments from false to true, the textual content is changed by a picture. Within the ephemeral view tree there’s at all times both the Textual content or the Picture, by no means each. Within the render tree nevertheless, in the course of the animation the tree will include each views:

As a result of we use the default transition, it seems just like the textual content fades into the picture and again. Nevertheless, you may consider them as separate transitions: the textual content has a removing transition (fade out) and the picture has an insertion transition (fade in).


We aren’t restricted to the default fade transition. For instance, here’s a transition that slides in from the forefront when a view is inserted, and removes the view by scaling it down:

								let transition = AnyTransition.uneven(insertion: .slide, removing: .scale)

							

We will then mix it with an .opacity (fade) transition. The .mixed operator combines each transitions in parallel to get the next impact:

								let transition = AnyTransition.uneven(insertion: .slide, removing: .scale).mixed(with: .opacity)
VStack {
    Toggle("Seen", isOn: $seen)
    if seen {
        Textual content("Hey, world!")
            .transition(transition)
    } else {
        Textual content("Hey world!")
            .transition(transition)
    }
}
.animation(.default.velocity(0.5), worth: seen)

							

Notice that within the pattern above, we used a seen worth to modify between the 2 Textual contents, though they’re the identical. We will simplify the code a bit through the use of id(_:). Each time the worth we go to id adjustments, SwiftUI considers this to be a brand new view within the render tree. After we mix this with our data of transitions, we will set off a transition simply by altering the id of a view. For instance, we will rewrite the pattern above:

								let transition = AnyTransition.uneven(insertion: .slide, removing: .scale).mixed(with: .opacity)
VStack {
    Toggle("Seen", isOn: $seen)
    Textual content("Hey, world!")
        .id(seen)
        .transition(transition)
}
.animation(.default.velocity(0.5), worth: seen)

							

Earlier than the animation, the textual content is current, and in the course of the animation the newly inserted view (with id(false)) is transitioned in, and the outdated view (with id(true)) is transitioned out. In different phrases: each views are current in the course of the animation:


When the builtin transitions do not cowl your wants, you may also create customized transitions. There may be the .modifier(energetic:identification) transition. When a view is not transitioning, the identification modifier is utilized. When a view is eliminated, the animation interpolates in between the identification modifier and the energetic modifier earlier than eradicating the view utterly. Likewise, when a view is inserted it begins out with the energetic modifier at the beginning of the animation, and ends with the identification modifier on the finish of the animation.

This is an instance of a favourite button with a customized transition. This is not an ideal implementation (we’d not hardcode the offsets and width of the button) nevertheless it does present what’s attainable:

The total code is offered as a gist.


Typically when performing a transition you may see sudden side-effects. In our case we have been virtually at all times capable of resolve these by wrapping the view we’re transitioning inside a container (for instance, a VStack or ZStack). This provides some “stability” to the view tree that may assist stop glitches.

In essence, transitions aren’t very difficult. Nevertheless, attaining the outcome you need generally is a bit difficult typically. As a way to successfully work with transitions it’s important to perceive the distinction between the view tree and the render tree. And once you need to have customized transitions, you additionally want to know how animations work. We cowl this in each our workshops and our guide Pondering in SwiftUI.

If your organization is interested by a workshop on SwiftUI, do get in contact.

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